Human chess  to encourages critical thinking

Human chess  to encourages critical thinking

Category
The title of the toolHuman chess  to encourages critical thinking
The learning objective of the toolPlanning, decision making, critical thinking, role acting, chess learning
Target Group 
Duration of the Tool90 min – depend on number of participants
Preparation (Preparation before the implementation, needed materials etc.)Tape or chalk,Papers,(costumes optional),Pens,Watch,Place for playground.Chess pieces
Instructions to implement the toolMinimum 4 players up to 16 players which will replace chess pieces, for each side + leader for each side.Draw squares on the ground.On a piece of paper, prepare the rules of chess and information about the pieces so that players who are unfamiliar with the game can familiarise themselves with the rules. All participants divide into 2 groups, choose a black or a white side. In each group they divide the roles, who will be the leader, who will be which piece. Then they draw their figures on pieces of paper and pin them on, or e.g. for the king they cut a crown out of paper. Then the games begin. The leader has the main say and moves the pieces, but can also consult the pieces. The leader has 30 seconds for each move of a piece. 
Skills – SDGs – Key Competences ChartImprove learning outcomes by fostering academic performance and achievement, leadership abilities, and concentration and focus capabilities
Sum Up / Debriefing / Reflection at the end of the implementationReflection on the game. Have they ever played chess before? On what basis did they choose a leader and divide the characters among themselves? How did they get into character? What strategy did they use? Was it easier to play because they already knew the rules of chess? What skills did they need to use to play chess?
Any tips / suggestions to the trainers for the further implementationsIf there are not enough participants, replace them with ordinary figures
Resources / Referenceshttps://www.efdn.org/sport-addressing-sdg-goal-4/
  • Chart of the Section 7:
Reinforced skills (Empathy, Communication etc.)SDGs targeted(SDG4 – Quality in Education etc.)Erasmus+ Key Competences(Learning to Learn, Social Competences etc.)
TeamworkSDG 4 Quality in EducationLearning to learn
Communication Social competences