The title of the tool | Square game |
• The learning objective of the tool | It encourages critical thinking among participants. Thinking outside the frame/box, looking for different opportunities and solutions. Encouraging entrepreneurial characteristics… |
• Target Group | It is interesting for every age of participants for both adults and children |
• Duration of the Tool | 2 hours |
• Preparation (Preparation before the implementation, needed materials etc.) | One copy of the “Planning team briefing notes” for each member; One copy of the “Model of the hollow square” sheet for each member; Four envelopes per team – one for each member – each con¬taining four specific pieces of the puzzle; One copy of the solution sheet for each member. For the Operating Teams: One copy of the “Operating team briefing notes” for each member For the observers: One copy of the “Instructions for the observers” for each observer |
• Instructions to implement the tool | Handing out the corresponding instruction sheet for each participant, according to the roles they are playing in the exercise. Members of the Operating Team are asked to follow the auxiliary trainer to another room and wait there. |
• Skills – SDGs – Key Competences Chart | 4.4 By 2030, significantly increase the number of young people and adults who have appropriate skills, including technical and professional skills, for employment, decent jobs and entrepreneurship 17.16 To strengthen the Global Partnership for Sustainable Development complemented by multi-stakeholder partnerships that mobilize and share knowledge, expertise, technologies and financial resources to support and achieve the Sustainable Development Goals in all countries, especially developing countries |
• Sum Up / Debriefing / Reflection at the end of the implementation | The Hollow Square is a good exercise to investigate the communication hindrances, which cause many relationship problems in |
• Chart of the Section 7:
• Reinforced skills (Empathy, Communication etc.) | • SDGs targeted (SDG4 – Quality in Education etc.) | • Erasmus+ Key Competences (Learning to Learn, Social Competences etc.) |
Making a strategy | 4-Quality education | Failure tolerance |
Communication | 17-Partnerships for achieving goals | Encouragement, Active listening, Team work, Critical thinking |
Empathy | Ability to offer a solution |