The Challenge of Unknown

The title of the toolThe Challenge of Unknown
The learning objective of the toolTo reinforce the critical thinking skills of playersTo reinforce the teamwork and collaboration
Target GroupMin. 16 players, at the age of 13 – 40 years old
Duration of the Tool90 minutes
Preparation (Preparation before the implementation, needed materials etc.)It can be played indoor or outdoor but it should be a wide area to move comfortably.  Needed Materials:Min. 3 Balls, 2 baskets, tape or 6 pins to locate the starting and finishing line
Instructions to implement the toolWhen you start to game, you can ask for the volunteers to select two team captains. Then, trainer/facilitator needs to divided the whole group into two teams according to gender and number of the people. After than, you can give time to the teams to select their group name. From that moment, team members cannot communicate with trainer who will be named as referee after that moment but team captains can do. There will be 5 rounds of the game which referee will ask for the number of the players first without showing the upcoming activity. 1st Round:Referee asks to two captains to select two players from each team and give them 1 minute to decide. After the players are selected from two teams, referee sets the first round activity which is “free penalty” game. Referee puts tape or locate pins to point starting line and put a basket down to be used as goal as far as place allows. It’s required that each team players will be involved either as throwing the ball to other team member or kicking the penalty. There will be 3 penalties to be kicked and the team which scores the most will win first round. 2nd Round:Referee will ask again two players from each team and gives 1 minute for the decision. After the selection of players, referee will set the activity as indicating the starting line and basket to throw the ball in it. This time, each player will have 3 shots and the team which scores most will win the second round. 3rd Round: Referee will ask again two players from each team and gives 1 minute for the decision. After the selection of players, referee will set the activity as indicating the starting line and basket to throw the ball in it. There will be one specific rule for throwing the ball which will be throwing the ball by players to turn their back to the basket. Each player will have 3 shots and the team which scores most will win the second round. 4th Round:It will be asked by referee to create a line according to team’s strategy behind the starting line as used in the previous rounds. Everyone will play in this game. After lines are created, referee will put baskets for each team far as place allows and it will be asked for each member to throw the ball into the basket one by one. The fastest team which all members success the throw the ball one by one will win the game. 5th Round:All 4 rounds will be played again and it will be asked to team captains to select their players.  In the end, scores will be collected and compared with the previous play.
Skills – SDGs – Key Competences ChartSDG4: Quality in Education
Sum Up / Debriefing / Reflection at the end of the implementationYou can ask following questions:- How was the game for you?- What did you feel during the game? (to be addressed to players and team captains)- Were the instructions clear for you?- What was your strategy to win the game?- What would be different when you play this game one more time?- What did you learn?
Any tips / suggestions to the trainers for the further implementationsAs only team captains can communicate with referee, it’s important to indicate it several times. 
Resources / References 
  • Chart of the Section 7:
Reinforced skills SDGs targeted(SDG4 – Quality in Education etc.)Erasmus+ Key Competences
CommunicationSDG4: Quality in EducationLearning to Learn
Teamwork Social Competences
Strategical Thinking and Planning Civic Competences

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