Name Game with Ball

Title of the ToolName Game with Ball
The learning objective of the toolSuch tools are considered as ice-breaking tools and methods which helps to people to establish first contacts and let them learn games through interactive ways.
Target GroupEveryone
Duration30 minutes
Preparation (Preparation before the implementation, needed materials etc.)You only need 3 soft balls to implement this tool.
Step by Step ImplementationBasic Level:
• Stand in a circle. Go around the circle and have each person introduce him/herself.
• After everyone said his/her name, call someone’s name and throw the ball to that person.
• The recipient must then call someone else’s name and throw the ball to that person.
• Repeat until everyone in the circle has been tossed the ball once.
• Instruct them to remember to whom they threw the ball.

Advanced Level:
• Have the group throw the ball around the circle in the original order again. Make sure people throw the ball to the same person they did the first time around, continuing to state that person’s name.
• Add a second ball and third ball so more than one ball is being thrown at a time.
• Throw the ball in reverse order. Start with the last person and go backwards.
• Rearrange the circle. Have the students stand somewhere different in the circle, but continue to toss the ball in the same order.
Skills – SDGs – Key Competences ChartSDG 4 – Quality in Education
Sum Up / Debriefing / Reflection at the end of the implementationAfter game finished, you can ask participants;
– How do they feel?
– Do they feel themselves know the name of the other participants?
– How did learning process work for them? Was it easy to learn the name of others?
Any tips / suggestions to the trainers for the further implementationsYou can implement basic or advanced level up to the participants’ abilities. If there are participants who have difficulties to use their arms or raise up to certain points, don’t forget to adapt the game in line of their needs.
Resources / ReferencesIELN Website – experientiallearning.net
  • Chart of Section 7:
Reinforced SkillsSDGs targetedErasmus+ Key Competences
CommunicationSDG 4 – Quality in EducationLearning to Learn and Social Competences

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