
Sudoku for finding more ways to the solution
1. The title of the tool Sudoku for finding more ways to the solution 2. The learning objective of the tool Problem solving, concentration, reduce stress, improves thinking skills, memory, logical skills 3. Target Group Small group (max. 10 participants) 4. Duration of the Tool 60 min 5. Preparation (Preparation before the implementation, needed materials etc.) · Sudoku puzzles (different difficulties and variations) · Papers · Pencils · Erasers · Projector 6. Instructions to implement the tool Rules: · Each row must contain the numbers from 1 to 9, without repetitions · Each column must contain the numbers from 1 to 9, without repetitions · The digits can only occur once per block Explain the rules of Sudoku, present it on the projector. We start with the easier difficulty, where participants say which numbers go where and explain why. For example, if someone disagrees they tell why and what logic they used to arrive at that solution. We solve more Sudoku, getting harder. Participants should comment on the whole Sudoku together. 7. Skills – SDGs – Key Competences Chart Activities to support the full learning process and deliver holistic education. 8. Sum Up / Debriefing / Reflection at the end of the implementation Discuss which strategies have been used. Can the same solution be reached through different strategies? 9. Any tips / suggestions to the trainers for the further implementations · Each puzzle has a unique solution · Guessing is not allowed · Notes and techniques · We can start with an easy Sudoku, then move on to harder ones, depending on the participants’ response. 10. Resources / References https://www.efdn.org/sport-addressing-sdg-goal-4/ – Chart of the Section 7: · Reinforced skills (Empathy, Communication etc.) · SDGs targeted (SDG4 – Quality in Education etc.) · Erasmus+ Key Competences (Learning to Learn, Social Competences etc.) Teamwork SDG 4 Quality Education Learning to learn Communication Social competences |