Chicken Fox Snake

The tool’s titleChicken Fox Snake
The learning objective of the toolCooperate and oppose individually or collectivelyDevelop cooperation between people and learn how to adopt strategies together.
Target GroupPeople  with less opportunities, people (women) in NEET
Duration of the Tool15 to 20 minutes
Preparation (Preparation before the implementation, needed materials, etc.)Start with the warm-up– Have scarves, suits or bracelets of different colors, a field where you can run, 3 hoops for the prisons.Divide the group in 3 equal teams
Instructions to implement the toolThere is the team of Chicken, the team of Fox, the team of Snake: each team are rivalsThe Chicken have to capture the Snake, the Snake have to capture the Fox and the Fox have to capture the ChickenYou can capture somone when you touch him/her with your hand.When you capture somone, you and the person captured have to hold your hand (intouchable sign) and you have to bring him/her in the prison of your team.You can deliver somone in the prison when you touch him/her with the handIf you deliver somone in the prison, every person in this prison is free and have to return in the prison of their team with their hands raised (intouchable sign)The goal of every team is to capture a maximum of people and avoid the team that has to capture youAt the end of the 20 minutes, the game is finish and the team with the most  members in the field (and the least in the prison) won. 
Skills – SDGs – Key Competencies ChartTeam work, communication, learning to learn (strategies)
Sum Up / Debriefing / Reflection at the end of the implementation After After the end of the Poules Renards VipèresYou facilitate a reflection on feelings: how they feel after the game.Ask them about what type of strategies have been used during the gameCompare the strategiesWhich one is the best? Why the winners won and why the losers lost?– Ask them about the cohesion in their team, if they felt the coordinantion and the team cohesion?What is the most important to win this game ? (cohesion, speed, communication, type of strategie…)Last opinion, last thought ?
Any tips/suggestions to the trainers for further implementations– The implementation should be done in big space to allow everyone to move/run.
Resources / Referenceshttps://regle.net/poule-renard-vipere/https://ww2.ac-poitiers.fr/dsden16-pedagogie/sites/dsden16-pedagogie/IMG/pdf/Jeu_coop_08_PouleRenardVipere.pdf
  • Chart of the Section 7:
Reinforced skills (Empathy, Communication, etc.)SDGs targeted(SDG4 – Quality in Education etc.)Erasmus+ Key Competencies(Learning to Learn, Social Competences, etc.)
Self-awarenessSDG 5 gender equalityLearning to learn
Interpersonal communication Social competencies
Gender sensitivity Civic competences

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