The title of the tool | Dodge Ball |
The learning objective of the tool | – To raise awareness and teach leadership – To discuss matters of different leadership styles |
Target Group | Everyone, 2 teams of 8 to 12 participants in each |
Duration of the Tool | 1 hour 15 minutes |
Preparation (Preparation before the implementation, needed materials etc.) | A Sport hall or a pitch Ball for volleyball or some other not very heavy 2 Equal teams of people not more than 10 in each |
Instructions to implement the tool | Firstly start with warm up, then trainer can explain to the participants the following rules: The group is split in 2 equal teams who play against each other (A and B). The aim is by throwing the ball to touch a person from the other team without that he catches the ball. If team A throws the ball and a person from opposite team B is touched by the ball, he goes behind the line of the team A. If the person from the team B catches the ball he has the right to throw. If team A didn’t manage to touch anyone or ball has been caught by someone from team B, then person who threw goes behind the back line of the team A. People from both teams standing behind the backline have the right to catch and throw the ball on the opposite team. Persons behind the line can be saved and come back inside the field in case if someone from their team catches the ball. Part One Explain the rules to participants and let them play 10 – 15 min. Then introduce that second round there is one more new rule. Each team should chose a representative (captain). When they choose him, tell that the rule is that only this person from both teams is allowed to speak. If somebody else speaks is same, as the ball has hit him so goes behind the line of the opposite team. Let play 10–15 min. Part two Next last part of the game everybody from each team receive and assignments on a little paper which should not be shown to others when they play. The assignments are: – try to include everyone in the game – be not interested in the game – coach / lead the team – be super enthusiastic and involved in the game – play as normal You can write the assignments several times according to the number of participants so that everyone received one. It is ok to have several people in the same role. Then let a new play for 10–15 min. After these parts, you can pass to debriefing phase. |
Skills – SDGs – Key Competences Chart | SDG 4 – Quality in Education and SDG 5 – Gender Equality |
Sum Up / Debriefing / Reflection at the end of the implementation | This exercise raise awareness about leadership and how we act as leaders and how this is helping us to coordinate volunteers. Sport is the best way to see those effects and connect them to reality. For debriefing then you can ask the following questions: • How was the game? How do the participants feel after it? • What happened? (1st/2nd/3rd part) Were there any differences between the different parts and what were they? • How easy/difficult was to play in the different parts of the game? • Which one they like most and why? • Regarding the 2nd part – how was to play as a leader and how was to play without speak? What was more easy/difficult and why? • Regarding the 3rd part how easy/difficult was to play in the given role (usually this is the strongest part because for some people it is hard to not be interested if they like to play, and for some it is hard to be super involved especially if they are shy and so on. A hint might be that you give the assignments to people according to their personalities and not let them choose randomly in order to make it even more powerful). So ask to speak about the roles and how was each role. • Next: Ask did participants learn something out of the game and what they have learned? • Can they connect this game to a real life situation and which one? How usually we could connect such play to reality? • Can they reuse the results of this exercise in their real life and how? |
Any tips / suggestions to the trainers for the further implementations | 2 teams of 8 to 12 participants in each should take part in the game. Number of the people is important. |
Resources / References | https://sportlearning.eu/ |
- Chart of the Section 7:
Reinforced skills | SDGs targeted | Erasmus+ Key Competences |
Communication | SDG4 – Quality in Education | Learning to Learn |
Teamwork & Strategical Planning | SDG5 – Gender Equality | Social and Civic Competences |