Ballstorming

1. The title of the toolBallstorming
2. The learning objective of the tool∙ To generate as many project ideas as  possible
∙ To experience the creativity of the  group
∙ To retain brainstorming as a general solution to problems where creativity is so licited
3. Target GroupPeople in NEET
4. Duration of the Tool45 min
5. Preparation (Preparation before the  implementation, needed materials etc.)1. Materials: 
∙ one soft ball (or a soft doll)
∙ 100 ″red dots″ (adhesive dots)
∙ marker pens and sheets of blank paper

2. Preparation Explanation of the rules and regulations: ∙ products related to the training hall  should be mentioned (production or   service) ∙ No brand names ∙ Throw the soft ball to someone else sit ting in the circle ∙ the receiver of the ball should mention  one product (service) within 5 seconds ∙ if he (she) fails, a ″red dot″ will be past ed on the forehead. if someone re ceives his (her) fourth dot, he (she) is   out.

The instructor divides the participants into  three groups. Each of the group receives a  blank paper and a picture. Their task is to  brainstorm as many ideas as they can re lated to the picture they get. They have to  come up with ideas by answering the   question “What do people/things on the  picture need? Estimated time for this activity is 10 minutes.  After the activity, the ideas of each group  are counted separately, and the group  with the most ideas is the winner.

Processing Key questions: ∙ How do feel after this exercise? Why? ∙ How many project ideas have been  generated? ∙ Are there any project ideas which might  arise your interest? Which ones? Why? After the ″person″ module, are there any pro ject ideas which are tempting
6. Instructions to implement the toolBrainstorming
The participants start to generate ideas. The  assistant write all the ideas on the blank paper Estimated time for this activity is 15 min or till  the participants exploit all their ideas. Count all the ideas  

Round 2.
The instructor divides the participants into  three groups. Each of the group receives a  blank paper and a picture. Their task is to  brainstorm as many ideas as they can re lated to the picture they get. They have to  come up with ideas by answering the   question “What do people/things on the  picture need? Estimated time for this activity is 10 minutes. After the activity, the ideas of each group  are counted separately, and the group  with the most ideas is the winner.

Processing
Key questions:
∙ How do feel after this exercise? Why?
∙ How many project ideas have been  generated?
∙ Are there any project ideas which might  arise your interest? Which ones? Why? After the ″person″ module, are there any project ideas which are tempting
 
7. Skills – SDGs – Key Competences ChartSDG 8- Decent work and economic growth; SDG 10 – Quality education
8. Sum Up / Debriefing / Reflection at the  end of the implementationGeneralising Key questions: ∙ Did you ever imagine to generate so  many project ideas? ∙ In which situations do you think brain storming exercises can be appropriately  applied by entrepreneurs?
9. Any tips / suggestions to the trainers for  the further implementations∙ Make sure that the flow of ideas is not per manently interrupted by quarrels about  single project ideas emitted and disputed by  some participants. This requires that the  lead trainer decides instantly without too  many discussions; verify immediately with the help of the flip chart if the project idea in  question has been already mentioned. However, brand names should not be allowed  but local habits of naming products should  be taken into account

∙ The assistants need a good co-ordination so  that every project idea is really picked and  written on flip chart. It is best that every as sistant writes every second project idea  mentioned. They should be instructed to  count the project ideas and to earmark every tenth item during the short breaks when a  fault has been committed.

Chart of the Section 7:

Reinforced skills (Empathy, Communication  etc.)SDGs targeted (SDG4 – Quality in Education  etc.)Erasmus+ Key Competences (Learning to Learn, Social   Competences etc.)
CommunicationSDG 1 – No povertySocial and Civic Competences
FocusSDG 8- Decent work and   economic growthSense of Initiative and   Entrepreneurship
BrainstormingSDG 10 –Quality educationLinguistic Communication

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