1. The title of the tool | Memory Control |
2. The learning objective of the tool | Social inclusion and equity Motivation and analysis |
3. Target Group | Mixed gender groups |
4. Duration of the Tool | Activity: 20-30’ Brief: 20’ |
5. Preparation (Preparation before the implementation, needed materials etc.) | No material needed Outdoor or indoor place |
6. Instructions to implement the tool | The game has been prepared for participants with special needs. Therefore, the difficulty level can be adjusted. All the participants come together. The referee asks the participants to look at each other for 2 minutes and then the referee tells the participants to close their eyes. While everyone is waiting with their eyes closed, the referee asks various questions to the participants. – Who stands where? – Was there any material you saw around? If so, what was it? – How many people wear sports clothes? – What color are the clothes? – How many people are there? – How many eyes / hair / etc. The task of the participants is to indicate with their fingers how many people in the room fall into the category or where that person is in the room. The activity is repeated several times (with a different question each time) and each time the success of the participants is reinforced. In this way, they are encouraged to observe each other more. |
7. Skills – SDGs – Key Competences Chart | SDG5-Gender Inequality SDG4-Quality Education Inclusive and equitable quality education, Lifelong learning opportunities, Attention and targeted strategies |
8. Sum Up / Debriefing / Reflection at the end of the implementation | Evaluation may include questions such as: |
– Chart of the Section 7:
Reinforced skills (Empathy, Communication etc.) | SDGs targeted (SDG4 – Quality in Education etc.) | Erasmus+ Key Competences (Learning to Learn, Social Competences etc.) |
Caution | SDG5: Gender Equality | Social and Civic Competences |
Interaction | SDG4: Quality Education | Cultural Awareness |