Memory Control

  1. The title of the tool 
Memory Control 

2. The learning objective of the tool 
Social inclusion and equity  Motivation and analysis 

3. Target Group 
Mixed gender groups 

4. Duration of the Tool 
Activity: 20-30’  Brief: 20’ 

5. Preparation (Preparation before the implementation, needed materials etc.) 
No material needed  Outdoor or indoor place 

6. Instructions to implement the tool 
The game has been prepared for participants with special needs. Therefore, the difficulty level can be adjusted.  All the participants come together.  The referee asks the participants to look at each other for 2 minutes and then the referee tells the participants to close their eyes.  While everyone is waiting with their eyes closed, the referee asks various questions to the participants.  – Who stands where?  – Was there any material you saw around? If so, what was it?  – How many people wear sports clothes?  – What color are the clothes?  – How many people are there?  – How many eyes / hair / etc.  The task of the participants is to indicate with their fingers how many people in the room fall into the category or where that person is in the room.  The activity is repeated several times (with a different question each time) and each time the success of the participants is reinforced.  In this way, they are encouraged to observe each other more. 

7. Skills – SDGs – Key Competences Chart 
SDG5-Gender Inequality  SDG4-Quality Education  Inclusive and equitable quality education,  Lifelong learning opportunities,  Attention and targeted strategies 

8. Sum Up / Debriefing / Reflection at the end of the implementation 
Evaluation may include questions such as: 

– Chart of the Section 7: 


Reinforced skills 
(Empathy, Communication etc.) 

SDGs targeted 
(SDG4 – Quality in Education etc.) 

Erasmus+ Key Competences 
(Learning to Learn, Social Competences etc.) 
Caution SDG5: Gender Equality Social and Civic Competences 
Interaction SDG4: Quality Education Cultural Awareness 

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